Satya " Symmetra " Vaswani is a Damage class hero in Overwatch. Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society. Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye. After she was identified as one of the few capable of becoming a light-bending architech, young Satya Vaswani was plucked from extreme poverty and placed in the care of Vishkar's architech academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland. Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities.


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Symmetra is a Damage hero in Overwatch. Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets. It deals continuous damage that increases the longer it is connected. The projector can also release an explosive energy ball that deals high damage on contact.
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Symmetra is one of the heroes in Overwatch. Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets. Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society. Following the Omnic Crisis , the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea , was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye. After she was identified as one of the few capable of becoming a light-bending architech, young Satya Vaswani was plucked from extreme poverty and placed in the care of Vishkar's architech academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class.
Symmetra "Satya Vaswani" is a fictional, playable character in Overwatch , a character-driven shooter video game in which players compose teams based on the complementary skills of characters to win the game's objective. The character's abilities center around use of turrets and teleporters to redirect the momentum of battle. Redesigned twice, in and , Symmetra was introduced as a support character who provided shields for teammates, but in her current incarnation, she focuses on high damage output. The character is the first playable video game character to identify as autistic, though the developers downplayed the trait to avoid tokenization. Like many other characters in the game, such as McCree, Genji, and Torbjorn, Symmetra is an amputee, with a cybernetic arm. Symmetra is a divisive choice for players composing teams, as a result of the hybridity of roles she can play and her association with bad faith players. These factors contribute to her standing among the game's least selected characters, both in casual and professional play. Overwatch is a character-driven shooter video game in which players compose teams based on the complementary skills of characters to win the match's objective, such as capturing an area or escorting a payload. Blizzard Entertainment , the video game's developer, subtly recommends changes in team composition while players select "hero" characters, such that teams evenly distribute the benefits of its character roster's class-based roles: the damage-absorbing "tanks", the damage-dealing "damage", and the team- buffing "support".